"... over 1/3 of food produced and distributed is left uneaten, taking up resources of input worth up to $100 billion annually." The National Zero Waste Council
Food waste is a significant issue both locally and across the country. According to the National Zero Waste Council, more than a third of food produced and distributed in Canada never gets eaten, resulting in significant environmental, economic and social consequences. This inefficient use of resources forces local governments to pay for added avoidable waste disposal, generates greenhouse gases at all stages of the production and distribution chain, and costs the Canadian economy up to $100 billion annually. (Learn more here)
"How might we optimize a household's inventory without wasting fresh food and still maintain a healthy diet?"
In a team of excellent collaborators, I found myself contributing to all aspects of this increasingly, pervasive and persistent societal challenge. Below are further details on the specifics.
Planning & Roadmap – Contributed to project planning and defining of scope within a team of UX Designers creating requirements via Miro and Google Docs.
User Experience Designer & Researcher – Conducted interviews, gathered secondary research materials and data analysis and planning. Major contributions to lo and hi fidelity prototypes and interactive prototype.
User Experience Visualization & Writer – Sketched and wrote storyboard scenarios and major contributor to slide deck copy.
Slide Presentation & Video Animations – Major contributor to research and final presentations using canva online collaborative tool and animations.
My Team’s workplan consisted of 5 main parts:
Firstly, we tried to understand & define the Problem we’re attempting to solve.
Then we Started brainstorming our ideas to structure our solution and applied it in a scenario.
After that we used our most relatable ideas that emerged from our research & used them to finalize our roadmap.
A product prototype that shows the functionalities of FoodWise at an interactive level was built.
Testing our ideas is our intention in order to learn from feedback.
Learn about and define the problem space
Generate ideas towards a possible solution
Shape promising idea(s) to take forward
Build an interactive prototype to demonstrate our ideas
Test our ideas and learn from the feedback
In defining our problem space our research consisted of interviews of 2 different user types:
“When I buy butter, there’s no way for me to use all of it before it expires.”
“My finances at the time were actually okay, but I felt like I was eating too much salt … I feel guilty making unhealthy food choices to satisfy my hunger. “
For both user types based on the interviews to draw insights from.
People in charge of groceries especially from smaller households tend to buy in bulk to save $ and end up with wasted food.
People who experience food insecurity say that saving time is an important part of diet & eating habits.
& also try to get help from friends & family.
To summarize both user groups wanted EFFICIENT USE OF FOOD.
“Efficient use of food“
Next we created User Journey Map with our user groups.
In this map a problem arises with extra ingredients and or leftovers that end up going to waste within the stages of cooking & finishing a meal.
We saw a need to facilitate a process of preventing food waste through food-sharing along with online communication that makes cooperation among neighbours a delightful experience.
To find a sol’n for the problem we used brain wiring as an ideation technique.
Ideas we generated from this activity were:
Share food with family & friends
Social media for community building
Recipes & ideas
Exchange food, build camaraderie
Promote urban farming/gardening initiatives
We went with a mobile app type of form factor considering the large social media component inherent in a community-based possible solution. A medium that most people would be familiar and comfortable with which might enable a type of grassroots adoption.
The initial sketches for our app cover functionality for:
Messaging
Setting up a date to meet
Item lists
Item displays
A review system
User Profile page
A moodboard was developed for our app’s visual style. We wanted FoodWise to represent a sense of warmth, community, satisfaction, with a hint of playfulness.
Our user interface concept was somewhat inspired by tinder & other similar apps.
We aimed for a warm colour palette of mostly orange.
We also considered basket weave like textures along side a more conventional smooth gradient vector type of look for visuals.
For typography we wanted something straightforward, mobile friendly & versatile in many types of spaces, utilitarian, so we came up with a sans serif.
For our wireframing and prototyping needs we went with Figma. It’s a readily available collaborative online tool similar in workflow to other software applications in the same space.
To demonstrate some of the more involved interactions we used After Effects rendering to mp4 video or animated GIF’s when needed.
To detail specific app function our team outlined four primary task flows.
FoodWise Launch -> Home -> I Have -> I Want
Initial launch of the FoodWise app takes you from the opening animation to the home screen – that consists of top half map indicating neighbours with I have & I want FoodWise postings corresponding to the bottom half posting details.
FoodWise Home -> I Want Post
The second flow of putting up a FoodWise post by tapping the plus icon at the bottom of the screen to an input form to create and confirm the post.
Arrange meet through Foodwise messaging
Arranging a FoodWise meet starts with tapping a member "I want" offering that launches the FoodWise messaging where they decide on a date, time & agreed location.
Rating FoodWise Member offering and hand-over
The fourth flow is how one would after an agreed meet rate a FoodWise member’s offering & hand-over of a given member’s food item. This would be done by selecting the specific member offering within the member’s profile that would bring up a rating form with available comment field and star rating selection & confirming.
In building the FoodWise prototype we carefully explored, Elements, Laws, Dimensions and Characteristics of Interation Design which are shown here:
The FoodWise map locates members with "I have" and "I want" postings.
Hick's Law: more choices = longer decision time
The number display of the map offers the ability to adjust precision for cognitive off-loading for the user while navigating the visual location display.
Various visual elements are utilized:
In the later stages of the app's flow, users are prompted to continue interaction through giving feedback to other users, and vice-versa.
Users provide feedback through a familiar star rating system and comment field.
A texting type of messaging system we thought would be conducive to the social community building we’re looking to foster.
Motion & Sound
When the user receives a message from another user, a message "speech bubble" pops up with a distinctive sound synced along.
As with show and movie title opening sequences the launch of an app is an opportunity to delight and invite the user in giving them a sense of the type of experience they are in for.
Lucid Playfulness and Pleasure
Launching of the FoodWise app brings you in with a basket falling into view followed by food items playfully dropping into view and zoom in fade to FoodWise Home Screen.
The actual interactive prototype was built using figma and where we deemed it necessary animations were done using After Effects. Due to the use of an animated GIF for Task Flow 1 you’ll need to click the back arrow (<) to frame 1 (of 22) at the bottom of the prototype to see that animated FoodWise app launch.
Specific Task Flows defined earlier are shown here for convenience.
NOTE: Click here to go to the Standalone FoodWise Prototype.
FoodWise Launch -> Home -> I Have -> I Want
Click prototype back arrow (<) to frame 1 (of 22) to run.
FoodWise Home -> I Want Post
Arrange meet through Foodwise messaging
Rating FoodWise Member offering and hand-over
A community based approach seems to be the way to go especially when we are talking about food exchange since this goes directly to trust relationships & accountability inherent in developing thriving local neighbourhoods.
As well a broader approach to primary & secondary research would be required.
Our further considerations on moving forward would consist of: